28 return "Starting processor";
virtual void print()
print information about the event
static System * getInstance()
std::string getName() override
get the name of the event
void power(bool p)
power the processor on or off
void process() override
handle the the event TODO: 'process' is maybe not the best word for that, given that our simulator ac...
Processor * getProc()
return the processor
void updateFreq()
invokes the frequency governor to changes the frequency of the processor