20 std::cerr <<
"processing stopSimulation...\n";
22 std::cerr <<
"system instance ended\n";
24 std::cerr <<
"event list emptied\n";
26 std::cerr <<
"event name printed\n";
32 return "Simulation stopped";
virtual void print()
print information about the event
static System * getInstance()
std::string getName() override
get the name of the event
void process() override
handle the the event TODO: 'process' is maybe not the best word for that, given that our simulator ac...
static EventList * getInstance()
Singleton pattern.